Rune Builds
Pick an active rune, socket compatible support runes, then choose a mastery path as that rune levels.
Semi-idle pixel ARPG
Shape a rune build, fight through regional expeditions, and decide when to extract before a death loses your pending rewards.
Choose a build, clear encounters, build pending rewards, then turn claimed materials and gear into stronger equipment through Crafting.
Pick an active rune, socket compatible support runes, then choose a mastery path as that rune levels.
At checkpoints, extract pending rewards, recover, or continue deeper for tougher fights and better returns.
Claimed gear and crafting materials feed Crafting, where affixes turn drops into build-defining equipment.
Riskier Logbook choices can pay more, but each extra depth gives enemies more room to outscale your build.
Pick an active rune, socket support effects, and prepare your hero for the region ahead.
Clear encounters, reach checkpoints, and decide how much danger your pending rewards are worth.
End expeditions at checkpoints to keep gear, crafting materials, support runes, and region progress.

Active runes define your combat rhythm. Support runes and mastery ranks bend that rhythm toward ailments, guard breaks, retaliation, burst, or sustain.
A reliable melee rune. Every third Strike repeats one supported on-hit effect.
Hit: 8-12 damage / 3.00s
A slow crushing hit that rewards wounded, staggered, or guard-broken enemies.
Hit: 10-18 damage / 4.20s
A defensive aura that hits lightly and retaliates when struck, scaling with Defense and Max Health.
Aura Hit: 2-4 damage / 2.80sRetaliate: 9 damage when struck, 2.00s cooldownA few practical details about rewards, death, saves, and crafting before you start.
Create a character, choose one active rune, then start an Expedition from the world map. Your rune is your main attack.
An Expedition is a run of fights. You beat enemies, reach checkpoints, collect pending rewards, and decide whether to leave or keep going.
When you reach a checkpoint, choose to end the Expedition. That safely keeps your gear, support runes, crafting materials, and region progress.
You lose the rewards that were still pending in that Expedition. If you find something you care about, leave at the next checkpoint.
Crafting improves gear. Expeditions give you gear and materials, then Crafting lets you change or improve the stats on that gear.
Logbooks are upgrade trees for specific regions. They let you make a region safer, more rewarding, or more dangerous depending on what you choose.
Rune Masteries are special paths for your active runes. As a rune levels up, its mastery gets stronger and changes how that rune plays.
Guest play saves on this device only. Create an account if you want your heroes backed up and easier to continue later.
No. This is early alpha. Combat, Expedition Logbooks, rune masteries, crafting, discoveries, and progression are playable, but balance and systems will keep changing.
Play as a guest on this device, create an account to back up heroes, or log in to continue an existing character.