Semi-idle pixel ARPG

Carve runes. Brave expeditions. Survive the depths.

Shape a rune build, fight through regional expeditions, and decide when to extract before a death loses your pending rewards.

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Core Loop

Build, push, bank, craft.

Choose a build, clear encounters, build pending rewards, then turn claimed materials and gear into stronger equipment through Crafting.

Rune Builds

Pick an active rune, socket compatible support runes, then choose a mastery path as that rune levels.

Expedition Risk

At checkpoints, extract pending rewards, recover, or continue deeper for tougher fights and better returns.

Crafting

Claimed gear and crafting materials feed Crafting, where affixes turn drops into build-defining equipment.

Run Structure

Checkpoints decide how much risk to keep taking.

Riskier Logbook choices can pay more, but each extra depth gives enemies more room to outscale your build.

Choose

Build before the expedition

Pick an active rune, socket support effects, and prepare your hero for the region ahead.

Push

Fight through escalating regions

Clear encounters, reach checkpoints, and decide how much danger your pending rewards are worth.

Bank

Claim rewards safely

End expeditions at checkpoints to keep gear, crafting materials, support runes, and region progress.

World

The current expedition map.

5 Regions
Ashen Coast Unlocked First
Abyssal Depths Deepest Region
Early Alpha State
Veyrune world map

Ashen Coast

Duskwood

Abyssal Depths

Runes

Starting builds with different pressures.

Active runes define your combat rhythm. Support runes and mastery ranks bend that rhythm toward ailments, guard breaks, retaliation, burst, or sustain.

Strike

A reliable melee rune. Every third Strike repeats one supported on-hit effect.

Hit: 8-12 damage / 3.00s

Heavy Strike

A slow crushing hit that rewards wounded, staggered, or guard-broken enemies.

Hit: 10-18 damage / 4.20s

Thorns Aura

A defensive aura that hits lightly and retaliates when struck, scaling with Defense and Max Health.

Aura Hit: 2-4 damage / 2.80sRetaliate: 9 damage when struck, 2.00s cooldown
Details

Questions before the first expedition.

A few practical details about rewards, death, saves, and crafting before you start.

What do I do first?

Create a character, choose one active rune, then start an Expedition from the world map. Your rune is your main attack.

What is an Expedition?

An Expedition is a run of fights. You beat enemies, reach checkpoints, collect pending rewards, and decide whether to leave or keep going.

How do I keep rewards?

When you reach a checkpoint, choose to end the Expedition. That safely keeps your gear, support runes, crafting materials, and region progress.

What happens if I die?

You lose the rewards that were still pending in that Expedition. If you find something you care about, leave at the next checkpoint.

What does Crafting do?

Crafting improves gear. Expeditions give you gear and materials, then Crafting lets you change or improve the stats on that gear.

What are Logbooks?

Logbooks are upgrade trees for specific regions. They let you make a region safer, more rewarding, or more dangerous depending on what you choose.

What are Rune Masteries?

Rune Masteries are special paths for your active runes. As a rune levels up, its mastery gets stronger and changes how that rune plays.

Should I play guest or account?

Guest play saves on this device only. Create an account if you want your heroes backed up and easier to continue later.

Is the game finished?

No. This is early alpha. Combat, Expedition Logbooks, rune masteries, crafting, discoveries, and progression are playable, but balance and systems will keep changing.

Begin

Start your first expedition.

Play as a guest on this device, create an account to back up heroes, or log in to continue an existing character.

Playable in alpha
  • Guest and account play
  • Character creation
  • Combat expeditions
  • Expedition Logbooks
  • Rune masteries
  • Gear crafting
Read Patch Notes

Log in to continue your character.

EARLY ALPHA - systems are still changing, and feedback is appreciated.

Craft your build. Push deeper.

Copyright 2026 Veyrune - Semi-idle ARPG