Semi-idle pixel ARPG

Carve runes. Brave expeditions. Survive the depths.

Shape a rune build, fight through regional expeditions, and decide when to extract before a death loses your pending rewards.

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Core Loop

Build, push, bank, craft.

Choose a build, clear encounters, bank rewards, then craft claimed gear and materials into stronger equipment.

Rune Builds

Pick an attack rune, socket compatible support runes, then choose a mastery path as that rune levels.

Expedition Risk

At checkpoints, extract pending rewards, recover, or continue deeper for tougher fights and better returns.

Crafting

Claimed gear and crafting materials feed Crafting, where affixes turn drops into build-defining equipment.

Run Structure

Checkpoints decide when to bank or push deeper.

Riskier Logbook choices can pay more, but each depth gives enemies more room to punish weak builds.

Choose

Build before the expedition

Pick an attack rune, socket support runes, and prepare your hero for the region ahead.

Push

Fight through escalating regions

Clear encounters, reach checkpoints, and decide how much danger your pending rewards are worth.

Bank

Claim rewards safely

End expeditions at checkpoints to keep gear, crafting materials, support runes, and region progress.

World

Explore the expedition map.

5 Regions
Ashen Coast Unlocked First
Abyssal Depths Deepest Region
Early Alpha State
Veyrune world map

Ashen Coast

Duskwood

Abyssal Depths

Runes

Starting runes with distinct combat styles.

Attack runes define how you fight. Support runes and mastery ranks push each build toward ailments, guard breaks, retaliation, burst, or sustain.

Strike

A flexible starter rune. Every third Strike repeats one supported on-hit effect. Best for learning support combos; weaker at specialized bossing or pack clear.

Hit: 8-13 damage, 2.85s attack time

Heavy Strike

A slow physical burst rune. Heavy Strike rewards wounded, staggered, or guard-broken enemies. Best for rares and bosses; weak into packs without support.

Hit: 10-18 damage, 4.20s attack time

Thorns Aura

A defensive retaliation rune. Thorns Aura hits lightly, then strikes back when enemies hit you. Best against packs; needs Health and Defense to shine.

Aura Hit: 3-6 damage, 2.80s attack timeRetaliate: 11 damage when struck, 2.25s cooldownPack Splash: 35%
Details

Questions before the first expedition.

Quick answers about rewards, death, saves, and crafting before your first run.

What do I do first?

Create a character, choose one attack rune, then start an Expedition from the world map. Your rune is your combat skill.

What is an Expedition?

An Expedition is a run of fights. You beat enemies, reach checkpoints, collect pending rewards, and decide whether to leave or keep going.

How do I keep rewards?

When you reach a checkpoint, choose to end the Expedition. That safely keeps your gear, support runes, crafting materials, and region progress.

What happens if I die?

You lose the rewards that were still pending in that Expedition. If you find something you care about, leave at the next checkpoint.

What does Crafting do?

Crafting improves gear. Expeditions give you gear and materials, then Crafting lets you change or improve the stats on that gear.

What are Logbooks?

Logbooks are upgrade trees for specific regions. They let you make a region safer, more rewarding, or more dangerous depending on what you choose.

What are Rune Masteries?

Rune Masteries are special paths for your attack runes. As a rune levels up, its mastery gets stronger and changes how that rune plays.

Should I play guest or account?

Guest play saves on this device only. Create an account if you want your heroes backed up and easier to continue later.

Is the game finished?

No. This is early alpha. Combat, Expedition Logbooks, rune masteries, crafting, discoveries, and progression are playable, but balance and systems will keep changing.

Begin

Start your first expedition.

Play as a guest on this device, create an account to back up heroes, or log in to continue an existing character.

Playable in alpha
  • Guest and account play
  • Character creation
  • Combat expeditions
  • Expedition Logbooks
  • Rune masteries
  • Gear crafting
Read Patch Notes

Log in to continue your character.

EARLY ALPHA - systems are still changing, and feedback is appreciated.

Craft your build. Push deeper.

Copyright 2026 Veyrune - Semi-idle ARPG